![]() For some reason, it's in the "Sciency" catagory. Foul Flower: One of the hazards you can place is a big flower that punches anyone who gets close.Even regular blocks can crush you in combination with a moving platform. Everything Trying to Kill You: Barbed wire, cannons, black holes, tidal waves, airship propellers, flowers, you name it.The Mansion's needs to be called with a button, while the Nuclear Plant's automatically starts at the beginning of a round. Elevator Action Sequence: The Mansion and Nuclear Plant levels have an elevator as their main gimmick.Do Well, But Not Perfect: If everyone lives note Too Easy! No Points! (except coins) or everyone dies note No Winners! No Points!, no-one gets any points, save for any coins that were collected and dragged to the end of the level.This can be played with in the settings: everything from standard double jumps, to two tiny jumps giving less height than a normal jump, to infinite jumps is on the table. Dance Party Ending: Downplayed since it's just the ending of a run, but player characters automatically start dancing once they reach the goal. ![]() Fourth gets an extended four-note riff, the longest of the set, to rub in the insult. Second gets a more subdued but still positive two-note sound. First gets a triumphant three-note fanfare.
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